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The crew behind Nebulalogbook

Nebulalogbook began with an argument in a pub in Bristol about whether browser space games were still worth anyone’s time. One of us said they were relics; the other had been fleet-saving in OGame every night for years. We agreed to settle it properly by playing six of them for weeks each and writing down what we found.

What we found was a genre with more variety than its reputation suggests. Some of these games are clock-driven strategy, some are quiet economies, one is a real-time shooter and one rations your moves so that busy people stay competitive. They share a love of space and a browser tab, and very little else.

We write for players who want honest guidance before investing a fortnight. That means specific details, real losses and scores that disagree with each other. We would rather tell you a game is dense, quiet or expensive at the top than flatter it, because you will find out within a week anyway.

The desk is small and British, and we play mostly in the evenings after work, which is exactly how most of our readers play. If a game only works for people with unlimited time, we notice quickly, and we say so in the review.

01

We play past the honeymoon

Every review comes from weeks of play on a fresh free account, past the protected opening, until other players have had a chance to raid, undercut or outfly us.

02

Facts we can point to

Mechanics, currencies and dates come from the official sites and established references. Where we are unsure, we describe the experience rather than guess at a number.

03

Scores that disagree with each other

Our four gauges are spread deliberately. A game can earn a ten for fitting your week and a five for fairness, and we would rather show that honestly than average it away.